Release Notes#
ViZDoom 1.2.2: Fix for Python source distribution missing pybind11, fix manual building#
Released on 2023-09-27 - GitHub - PyPI
ViZDoom 1.2.2 Release Notes
The aim of this release is mainly to fix some issues with installing ViZDoom on configurations that cannot use binary wheels.
What's Changed
- Create FUNDING.yml by @mwydmuch in #557
- Create CODE_OF_CONDUCT.md by @mwydmuch in #559
- Building and CI/CD fixes by @mwydmuch in #558, #560, #562
- Documentation updates by @mwydmuch in #561, #563, and #564
load_config
/loadConfig
fix by @mwydmuch in #565
Full Changelog: 1.2.1...1.2.2
ViZDoom 1.2.1: Manylinux wheels, docstrings and argument names in the Python module, and a new documentation website#
Released on 2023-09-11 - GitHub - PyPI
ViZDoom 1.2.1 Release Notes
This release focuses on improving the user experience by adding support for docstrings and argument names in the Python module, a new documentation website, and, finally, improvements to the building process that allows for prebuilding manylinux wheels. This release does not introduce any changes to the API and is 100% compatible with the previous version.
What's Changed
- Docstrings were added to the Python module by @mwydmuch in #544
- Argument names were added to the Python module by @mwydmuch in #549
- A new documentation website based on Sphinx was created by @mgoulao, @mwydmuch in #540, #551, #554
- Manylinux wheels workflow using cibuildwheel was added by @mwydmuch in #552
- Python 3.7 support was dropped by @mwydmuch in #550
Full Changelog: 1.2.0...1.2.1
ViZDoom 1.2.0: add Gymnasium wrapper, Pickle support, and ARM compatibility#
Released on 2023-05-12 - GitHub - PyPI
ViZDoom 1.2.0 Release Notes
This release adds official Gymnasium support, support for serialization using Pickle, and ARM compatibility. Besides that, it improves and modernizes the codebase to simply further maintenance of the library.
ViZDoom core API and Gym wrapper remain unchanged in this release. The code using the 1.1.X version should be fully compatible with this release.
New Features and Improvements:
- Added Gymnasium support. The wrapper for Gymnasium 0.28 was added, and from now on it will be an integral part of the library. The old Gym 0.26 wrapper remains as an optional extra. Because of that, we mark this release as the next minor release for the first time in 4 years.
- Added Pickle support.
- The Gymnasium/Gym wrappers now support the serialization of environments via pickle. Now both the environments and their states can be serialized.
- The
GameState
object and its subobjects, which are returned from C++ byDoomGame.get_state()
method in core Python API, now also support serialization. However,DoomGame
object that wraps the game engine cannot be serialized.
- Compatibility with ARM. The library can now be easily compiled and installed on ARM Linux as well as on Apple Silicon.
- Python 3.11 support. The ViZDoom library can now be installed with Python 3.11.
Environments:
The default configurations for all build-in scenarios/environments were unified to use 320x240 resolution (original DOS Doom resolution) as default.
Bug Fixes and Documentation Updates:
This release introduces numerous improvements to the codebase that will simplify further maintenance:
- Pre-commit-hooks with code formatting and checks were added.
- All assembler code was removed. Instead, the C/C++ code that was present in the engine as a fallback is now used instead. Currently, these assembler parts are not bringing significant performance improvements and thus were not worth keeping in our opinion. Because of that, the assembler compiler was removed from the list of dependencies as it's no longer needed.
- Lemon and Zipdir libraries were updated to the newer versions to fix issues with a building project on ARM machines and some Windows configurations.
- Fixed some deprecation warnings in the C/C++ codebase.
- Updated and cleaned-up documentation related to the project building.
- Added a long description for the PyPI package page.
- Added many tests for both core API and the Gymnasium wrapper.
- Cleaned up the codebase and removed unused files, scripts, commented code blocks, and Visual Studio project files.
Full Changelog: 1.1.14...1.2.0
1.1.14#
Released on 2023-01-07 - GitHub - PyPI
Changes in ViZDoom 1.1.14
Support for Apple Silicon
- Fixed building on Apple Silicon Macbooks.
Gym
- OpenAI Gym environment wrappers were updated to the Gym v0.26 API version.
1.1.13#
Released on 2022-04-18 - GitHub - PyPI
Changes in ViZDoom 1.1.13
Releases
- The pybind11 library and freedoom2.wad are now part of the source release instead of being downloaded during building.
Consts
- Added new consts:
DEFAULT_FPS
(=DEFAULT_TICRATE
),DEFAULT_FRAMETIME_S
(=1.0 / DEFAULT_TICRATE
),DEFAULT_FRAMETIME_MS
(=DEFAULT_FRAMETIME_S * 1000
);
1.1.12#
Released on 2022-04-01 - GitHub - PyPI
Changes in ViZDoom 1.1.12
New OpenAI Gym wrapper
- Added a new wrapper for OpenAI Gym.
1.1.11#
Released on 2021-11-22 - GitHub - PyPI
Changes in ViZDoom 1.1.11
Python
- Fixed issues with installing/building Python package.
1.1.10#
Released on 2021-11-10 - GitHub - PyPI
Changes in ViZDoom 1.1.10
Python Bindings
- Fixed support for Python 3.10
- Removed dependency on Numpy and simplified the process of building Windows wheels.
Input/output
- Added support for tuples and ndarrays as arguments in many functions, where previously only lists were accepted.
1.1.9#
Released on 2021-09-30 - GitHub - PyPI
Changes in ViZDoom 1.1.9
Audio buffer
- Added
audio_buffer
toState
and related methodsis/setAudioBufferEnabled
,get/setAudioSamplingRate
,get/setAudioBufferSize
.
Save/load methods
- Added
save
andload
methods that allow saving/loading game to/from a file.
Misc
- Added
viz_bots_path
CVAR that allows specifying path to custom bots configuration.
1.1.8#
Released on 2020-10-29 - GitHub - PyPI
Changes in ViZDoom 1.1.8
Objects and sectors
- Added
is/setObjectsInfoEnabled
,is/setSectorsInfoEnabled
methods to Python and C++ to enable information about all objects or/and sectors (map layout) present in the current episode/level. - Added
objects
andsectors
fields toGameState
in Python and C++.
Config files
- Added missing GameVariables introduced in 1.1.5 to the Config parser.
- Added missing GameVariables introduced in 1.1.7 to the Config parser.
- Added
objectsInfoEnabled/objects_info_enabled
.
Python, Java, Lua
- Dropped support for Python 2.7
- Dropped support for Java bindings
- Dropped support for Lua/Torch bindings
1.1.8pre#
1.1.7#
Released on 2018-12-29 - GitHub - PyPI
Changes in ViZDoom 1.1.7
Python & Julia
- Added missing
is_multiplayer_game
method to Python and Julia binding.
CVARS
- Added
VIEW_HEIGHT
,CAMERA_POSITION_X
/Y
/Z
,CAMERA_ANGLE
,CAMERA_PITCH
,CAMERA_ROLL
andCAMERA_FOV
GameVariables.
1.1.6: #
Released on 2018-07-16 - GitHub - PyPI
Changes in ViZDoom 1.1.6
Julia specific
- Julia binding added.
Server state
- Added
getServerState
method that returnsServerState
object.
Multiplayer
- Added timeout for network game synchronization controlled by
viz_connect_timeout
CVAR. - Fixed
viz_spectator
CVAR.
Python specific
- Added Python interpreter version check.
1.1.5#
Released on 2018-05-14 - GitHub - PyPI
Changes in ViZDoom 1.1.5
Automap
- Added
viz_am_scale
CVAR (CVAR version ofam_scale
CCMD). - Added
viz_am_center
CVAR (andam_center
CCMD).
Buttons and actions
- Added
getButton
method.
Episode recording and replaying
- Added
isRecordingEpisode
andisReplayingEpisode
methods.
GameVariables
KILLCOUNT
counts all kills, including multilayer kills.HITCOUNT
,HITS_TAKEN
,DAMAGECOUNT
,DAMAGE_TAKEN
game variables added.
Labels
- Added appending "Dead" prefix to label's name when actor is a corpse.
- Added bounding box information to Label object in
x
,y
,width
andheight
fields. - Added
objectAngle
,objectPitch
,objectRoll
,objectVelocityX/Y/Z
fields to Label object.
Windows specific
- Fixed problem with building on Windows 8.1 and 10.
- Added scripts for downloading freedoom2.wad and assembling Python packages.
Rendering
- Fixed minor rendering issues in the depth and labels buffers.
- Fixed order of color values in
RGB/BGR
modes ofScreenFormat
.
1.1.5pre#
1.1.4#
Released on 2017-09-29 - GitHub - PyPI
Changes in ViZDoom 1.1.4
Automap
- Added
am_scale
CCMD.
Scenarios
- Fixed
KILLCOUNT
GameVariable for ChainsawMarine indefend_the_center
anddeathmatch
scenarios.
Python specific
- Ported Python binding to pybind11 as a replacement for Boost.Python.
- Fixed problems with
pip install
detecting Python interpreter, includes and libraries from different Python versions.
1.1.3#
Released on 2017-07-08 - GitHub - PyPI
Changes in ViZDoom 1.1.3
Rendering options
- Added
setRenderScreenFlashes
andsetRenderAllFrames
methods. - Added
viz_ignore_render_mode
CVAR which disables overriding rendering settings.
GameVariables
- Added
ANGLE
,PITCH
,ROLL
,VELOCITY_X
/Y
/Z
GameVariables.
Missing config keys
- Added support for
DEATHCOUNT
,USER31
-USER60
,PLAYER_NUMBER
,PLAYER_COUNT
,PLAYER1_FRAGCOUNT
-PLAYER16_FRAGCOUNT
,POSITION_X
/Y
/Z
GameVariables in the config file. - Added support for
ALTATTACK
Button in the config file.
Java specific
- Fixed
makeAction
. - Added missing
POSITION_X
/Y
/Z
Game Variables.
Python specific
- Added manual GIL management for better performance when used with Python threads.
Windows specific
- Fixed building for Windows 10.
1.1.2#
Released on 2017-06-11 - GitHub - PyPI
Changes in ViZDoom 1.1.2
Multiplayer
- Added
isMultiplayerGame
method. - Added
viz_respawn_delay
CVAR, which allows controlling the delay between respawns in multiplayer games. - Added
viz_spectator
CVAR, which allows connecting to multiplayer games as a spectator. - Maximum number of connected players raised to 16,
PLAYER9_FRAGCOUNT
-PLAYER16_FRAGCOUNT
GameVariables added.
Missing methods
- Added
isRunning
,isDepthBufferEnabled
,isLabelsBufferEnabled
andisAutomapBufferEnabled
missing methods to Python and Lua bindings.
1.1.1#
Released on 2017-03-23 - GitHub - PyPI
Changes in ViZDoom 1.1.1
GameState
- Added
tic
field. GameVariable.DEATHCOUNT
fixed.
Lua specific
- Fixed crash when calling
getState
in a terminal state.
Python specific
- Fixed minor memory leak
- Fixed crash when calling
getState
in a terminal state.
1.1.0#
Released on 2016-12-23 - GitHub - PyPI
Changes in ViZDoom 1.1.0
Buffers
- Depth buffer is now a separate buffer in state and
ScreenFormat
values with it were removed -is/setDepthBufferEnabled
added. - Added in frame actors labeling feature -
is/setLabelsBufferEnabled
added. - Added buffer with in game automap -
is/setAutomapBufferEnabled
,setAutomapMode
,setAutomapRoate
,setAutomapRenderTextures
,AutomapMode
enum added.
GameState
getState
will now returnnullptr/null/None
if game is in the terminal state.imageBuffer
renamed toscreenBuffer
.- Added
depthBuffer
,labelsBuffer
andautomapBuffer
andlabels
fields.
Rendering options
- The option to use minimal hud instead of default full hud -
setRenderMinimalHud
added. - The option to enable/disable effects that use sprites -
setRenderEffectsSprites
added. - The option to enable/disable in game messages independently of the console output -
setRenderMessages
added. - The option to enable/disable corpses -
setRenderCorpses
added.
Episode recording and replaying
- The option to record and replay episodes, based on adapted ZDoom's demo mechanism -
recordingfilePath
argument added tonewEpisode
,replayEpisode
added. - The option to replay demo from other players' perspective.
Ticrate
- The option to set number of tics executed per second in ASNYC Modes.
- New
ticrate
optional argument indoomTicsToMs
,msToDoomTics
. doomTicsToSec
andsecToDoomTics
added.
Paths
- Paths in config files are now relative to config file.
- setting vizdoom_path and doom_game_path is no longer needed - they default to location(installation) of vizdoom.so.
Others
- ZDoom engine updated to 2.8.1.
- Basic support for multiplayer in PLAYER and SPECTATOR Modes.
- Improved exceptions messages.
- Bugs associated with paths handling were fixed.
- Many minor bugs were fixed.
- Possibility to change scenario wad during runtime (only first map from WAD file).
- Added
viz_debug
CVAR to control some diagnostic messages.
C++ specific
- A lot of overloaded methods turned into a methods with default arguments.
getState()
now returnsGameStatePtr (std::shared_ptr<GameState>)
instead ofGameState
.- Buffers are now copied.
- GameState's buffer has now
ImageBufferPtr (std::shared_ptr<ImageBuffer>)
type -Buffer (std::vector<uint8_t>)
. - GameState's gameVariables are now vector of doubles instead of ints.
Lua specific
- Lua binding added.
- Support for LuaRocks installation for Linux and MacOS.
Java specific
- GameState buffers type changed to byte[].
- Performance improved.
- Java exceptions handling fixed.
- Few functions fixed.
Python specific
- Consts added to Python.
- Aliases for
doom_fixed_to_double
-doom_fixed_to_float
added. - Support for pip installation for Linux and MacOS.