Space War#
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This environment is part of the Atari environments. Please read that page first for general information.
Import |
|
---|---|
Actions |
Discrete |
Parallel API |
Yes |
Manual Control |
No |
Agents |
|
Agents |
2 |
Action Shape |
(1,) |
Action Values |
[0,17] |
Observation Shape |
(250, 160, 3) |
Observation Values |
(0,255) |
Space war is an competitive game where prediction and positioning are key.
The players move around the map. When your opponent is hit by your bullet, you score a point. The game is similar to combat, but with a more advanced physics system where acceleration and momentum need to be taken into account.
Whenever you score a point, you are rewarded +1 and your opponent is penalized -1.
Environment parameters#
Environment parameters are common to all Atari environments and are described in the base Atari documentation .
Action Space#
In any given turn, an agent can choose from one of 18 actions.
Action |
Behavior |
---|---|
0 |
No operation |
1 |
Fire |
2 |
Move up |
3 |
Move right |
4 |
Move left |
5 |
Move down |
6 |
Move upright |
7 |
Move upleft |
8 |
Move downright |
9 |
Move downleft |
10 |
Fire up |
11 |
Fire right |
12 |
Fire left |
13 |
Fire down |
14 |
Fire upright |
15 |
Fire upleft |
16 |
Fire downright |
17 |
Fire downleft |
Version History#
v2: Minimal Action Space (1.18.0)
v1: Breaking changes to entire API (1.4.0)
v0: Initial versions release (1.0.0)